Demo Transition

At what point do you think you’ve played a demo of a game enough times that you should just transition to buying the full product?

I’ve played the demo of Just Cause 2 at least 3 times now, which is really saying a lot for the quality of this slice of open-world pie that’s on offer here. The fact that the same area of the world keeps me coming back for more speaks to just how much fun it is to simply mess around and answer questions like “what would happen if I attach this thing to that thing and then shoot?” While many of these questions end in me laughing out loud to myself, I can’t help wondering whether this kind of open-world physics-based fun will endure the length of the game. Of course, I hope it does, and some reviewers seem to have had a lot of fun with it.

I appreciate the freedom given to make a mockery of physics, and tethering stuff to other stuff in varying situations never ceases to amuse. It’s a physics playground even more so than most other similar open-world games, though more grounded than something like Gary’s Mod; you can’t make a gun that shoots bikes, after all.

I haven’t heard of any good rental systems here, otherwise I’d likely do that. I should probably start researching the ones that are available, but I might just end up buying the game instead.

By Ben

Web developer and avid gamer.

1 reply on “Demo Transition”

For some reason, Just Cause 2 has completely passed me by. I’ve not watched any trailers, previews or gameplay videos at all.

I’m not going to get it though. Not until you can make a gun that fires bikes.

Leave a Reply

Your email address will not be published. Required fields are marked *